Summary
Jon Gill is a Senior Unity Programmer based in Seattle with a decade of experience building social, AR, and tabletop game experiences across indie studios and major platforms. He’s shipped foundational systems for large-scale social UGC platforms, led tools and build infrastructure at Rec Room, and contributed to high-profile launches like Pokémon Go and HoloLens demos. Comfortable switching between client gameplay, tooling, and system architecture, he focuses on making collaborative and accessible play-first experiences. As a freelance designer and organizer he also runs live gaming events and designs tabletop RPGs, bringing player-facing empathy to technical decisions. Currently at KO_OP and freelancing with Ruddy Games, he blends production-scale engineering with hands-on design and rapid prototyping. An unusual strength is his track record of migrating projects across platforms—from VR to mobile—while maintaining performant, scalable tooling for large teams.
10 years of coding experience
11 years of employment as a software developer
BS CS: Game Design Japanese Language, BS CS: Game Design Japanese Language at UC Santa Cruz
English, Japanese