Jon Hogins

Engineering Manager at Unity-Technologies

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Summary

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Jon Hogins is an Engineering Manager and tooling-focused engineer with eight years of experience helping developer teams move faster and ship more reliable software. As tech lead on Unity Technologies' Code Fitness team, he blends hands-on full-stack development with leadership, driving improvements in developer workflows and productivity. His open-source contributions to Unity's Perception toolkit show practical expertise in C# runtime/editor systems, ground-truth generation pipelines, and test-suite hardening for sim2real training. Colleagues rely on him to surface and fix tricky integration issues—particularly around editor tooling and labeling configuration—turning brittle processes into maintainable systems.
code8 years of coding experience
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Github Skills (11)

computer-vision10
csharp10
dotnet-core10
unity3d10
scripting9
editorjs9
editor9
testing9
deep-learning9
script9
object-detection8

Programming languages (2)

C#Python

Github contributions (5)

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Perception toolkit for sim2real training and validation in Unity
Role in this project:
userFull-stack Developer
Contributions:5 releases, 140 reviews, 189 commits in 2 years 7 months
Contributions summary:Jon made updates and bug fixes to the Perception toolkit, focusing on the Unity runtime and editor components. They primarily modified C# scripts related to the ground truth generation pipeline, including the PerceptionCamera, RenderTextureReader, and BoundingBox2DLabeler. The user's contributions also included improvements to the LabelingConfigurationEditor to address refresh and save issues, and enhancements to the test suite.
validationdetectiondeep-learningcomputer-visionmachine-learning
frostebite/UnityApiDocs

Feb 2018 - Mar 2019

Contributions:7 PRs, 21 pushes, 4 branches in 1 year 1 month
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Jon Hogins - Engineering Manager at Unity-Technologies