Jon Kyl is a machine learning engineer with a decade of experience building production-ready generative and real-time vision systems, currently a Member of Technical Staff in San Francisco. He has led development of diffusion, VAE, and GAN models for video, textures, and inpainting—shipping integrated tooling inside the Unity editor and architecting autoscaling serving infrastructure to support thousands of concurrent users. Prior roles include mobile real-time SR and ML-assisted raytracing at Huawei and research-driven generative art and video foundation work, reflecting a blend of academic rigor (BA Hons, Physics; MS Computer Science, UChicago) and production discipline. He’s deliberately avoided reliance on indiscriminately scraped pre-trained weights in favor of permissively licensed and synthetic datasets, highlighting a practical focus on model safety and data ownership.
10 years of coding experience
8 years of employment as a software developer
BA with Honors Physics, BA with Honors Physics at University of Chicago
Contributions:52 commits, 85 pushes, 1 branch in 15 days
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