Jon Renner

Principal Software Engineer at NextEra Analytics

Saint Paul, Minnesota, United States
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Summary

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Rockstar
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Top School
Jon Renner is a Senior Software Engineer based in Saint Paul, Minnesota, with 14 years of experience building data-intensive applications and a decade focused on production-grade systems. He currently drives engineering work at NextEra Analytics, bringing deep back-end expertise in data cleaning, aggregation, and privacy-forward platforms from prior roles at the University of Minnesota and the Minnesota Population Center. Jon is an active open-source contributor—his network-statistics enhancements to the widely used Glances monitoring tool and documentation and refactors in the libGDX game framework show a pragmatic mix of utility, usability, and code quality. Comfortable from research-oriented data products to commercial analytics, he tends to surface subtle UX improvements that make tooling more informative and reliable (for example, cumulative network IO displays and clearer API docs). His background in languages and humanities hints at strong communication skills that complement his technical craft.
code14 years of coding experience
job7 years of employment as a software developer
bookBA Asian Languages and Literature, BA Asian Languages and Literature at University of Minnesota
languagesChinese, Japanese
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Stackoverflow

Stats
33reputation
203reached
0answers
1question
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Github Skills (21)

application-framework10
game-engine10
python10
libgdx10
network-analysis10
app-framework10
terminal-emulator10
terminal-application10
java10
system-monitoring10
javas10
web-framework10
game-development10
multiplatform9
3d9

Programming languages (16)

JavaC++CSSCRustScalaHTMLJupyter Notebook

Github contributions (5)

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libgdx/libgdx

May 2013 - May 2017

Desktop/Android/HTML5/iOS Java game development framework
Role in this project:
userBack-end Developer
Contributions:109 commits, 1 PR, 1 push in 4 years
Contributions summary:Jon primarily contributed to improving the documentation and codebase of the libGDX game development framework. Their work included clarifying docstrings for the `Vector2` class, updating documentation for the `Preferences.java` file to address name collisions, and adding more documentation to the `Sprite.java` class. Furthermore, the user refactored Box2D classes and gdx.graphics to use the `Array` class.
androidiosjava-gamelibgdxjava
nicolargo/glances

Mar 2013 - Dec 2013

Glances an Eye on your system. A top/htop alternative for GNU/Linux, BSD, macOS and Windows operating systems.
Role in this project:
userBackend Developer
Contributions:25 commits, 1 comment, 1 issue in 9 months
Contributions summary:Jon focused on enhancing the network statistics display within the `glances` system monitoring tool. They implemented features to show total network traffic, toggling the view between individual Rx/Tx and combined Rx+Tx, as well as implementing cumulative network IO stats. Their contributions involved modifying Python code to calculate and present network data in various formats, including byte/s and bit/s. They also made bug fixes and improvements to the autoUnit function and port argument handling, indicating a focus on code refinement and usability.
bsdgnuhtoplinuxmacos
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