Jon Turney

Shallowater, Texas, United States
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Summary

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Rockstar
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Top School
Jon Turney blends 17 years of practical experience with a customer-first mindset, currently applying integrity and empathy as a Claims Adjuster at Progressive while also maintaining deep technical chops. He has hands-on systems and cross-platform expertise—demonstrated by architecting build and compatibility fixes for the widely used glsl-optimizer project—showing an ability to solve low-level, platform-specific problems. Jon leverages digital tools and data to streamline workflows and drive efficient claim resolutions, balancing operational rigor with compassionate service. Based in Shallowater, Texas, he brings a pragmatic, results-oriented approach that values fairness, clear communication, and continuous improvement. Colleagues describe him as honest and solution-focused, willing to tackle messy technical or customer-facing issues until they’re resolved. He pairs real-world claims experience with a rare familiarity with system architecture, making him effective at bridging operational processes and technical solutions.
code17 years of coding experience
bookWestern Governors University
languagesSpanish
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Stackoverflow

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2,531reputation
292kreached
18answers
1question
Badges
cygwin
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Github Skills (34)

c-language10
google-breakpad10
windows10
build-system10
glsl10
darwin10
compile10
cygwin10
compiler10
cross-compiling10
cprogramming-language10
opengl10
test-automation10
compiler-errors9
debug9

Programming languages (7)

PowerShellC++ShellCRustValaPython

Github contributions (5)

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aras-p/glsl-optimizer

Sep 2013 - Aug 2014

GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Role in this project:
userSystem Architect / Software Architect
Contributions:22 commits in 11 months
Contributions summary:Jon focused on modifying and improving the build process and system architecture to support different platforms and configurations. Their contributions involved fixing build issues on Darwin, adapting code for Cygwin, and ensuring compatibility with various direct rendering configurations. They addressed platform-specific issues, updated build scripts, and refined the code to align with architectural requirements. The changes demonstrate expertise in cross-platform development and system-level programming, ensuring the project's compatibility across different operating systems.
metalshadersoptimizationgame-developmentcompiler
jon-turney/binutils-gdb

Feb 2015 - Jun 2020

Contributions:34 pushes, 18 branches in 5 years 5 months
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Jon Turney