Jonah Shader

Engineer at Micronova

Michigan, United States
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Summary

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Senior
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Jonah Shader is an engineer with nine years of hands-on experience blending software, electrical, and mechatronics work, currently at Micronova and pursuing a PhD in Computer Science at Oakland University. He focuses on reinforcement learning research—designing training algorithms and custom RL tasks—while also enjoying low-level embedded development demonstrated in prior mechatronics roles. Jonah has practical firmware experience with SPI/CAN communication, state machines, and hardware debugging tools, and he’s comfortable moving between prototype hardware and production testing. Beyond coding, he brings creativity from generative art, music production, audio engineering, and some 3D/CAD modeling, which informs an interdisciplinary approach to problem solving. Based in Michigan, he pairs academic rigor (3.93 BSc GPA) with pragmatic engineering in both research and product contexts. Colleagues describe him simply as a programming enjoyer who naturally bridges theory and hands-on implementation.
code10 years of coding experience
job2 years of employment as a software developer
bookDoctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Oakland University
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (17)

pandora10
controller10
fm-radio10
airplay10
audio10
sonos10
audio-streaming10
audio-player10
multiroom-audio10
spotify10
music10
lms9
raspberry-pi9
touchscreen7
game-programming1

Programming languages (10)

JuliaJavaVHDLC++CHTMLGDScriptCuda

Github contributions (5)

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jonahshader/alife_cuda

Sep 2024 - Apr 2026

Artificial life simulator using CUDA for compute
Contributions:7 PRs, 57 pushes, 10 branches in 1 year 7 months
jonahshader/plant_game

May 2021 - Apr 2025

Game made in 24 hours for the OU GameJam (started 4/30/2021).
Contributions:1 release, 43 pushes, 5 branches in 4 years
gamejamgame
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