Jonas Avrin is a multidisciplinary technical animator and pipeline engineer with 11+ years building tools and production technology for feature animation, VFX, and episodic streaming. He combines hands-on character animation and rigging expertise with software development—shipping pipeline and automation solutions at Blue Sky Studios, Image Metrics, and in recent pipeline TD roles. Now freelancing from the NYC area, he prototypes gameplay mechanics and animation systems in Unreal and delivers character-focused work for studios and indie clients. Equally at home writing production tools as he is crafting performances, he brings a practical blend of artist sensibility and engineering rigor that accelerates creative pipelines. Outside the studio he’s an entrepreneur and outdoor enthusiast, often translating real-world observation into more believable animated motion.
11 years of coding experience
5 years of employment as a software developer
BA Media Arts and Animation, BA Media Arts and Animation at The Art Institutes
BA Architecture, BA Architecture at North Carolina State University
Contributions:110 commits, 2 PRs, 109 pushes in 1 month
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