Summary
Jonas Bötel is a Unity-focused software engineer with 12 years of experience building and optimizing games and engines, from lead roles on Subnautica to principal engineering at the game-creation startup Rara. He specializes in performance engineering, tooling, and clean architecture—shipping world streaming, serialization, multiplayer, and render-pipeline systems while driving cross-platform and console optimizations. As a hands-on director and freelancer, he now splits time between leading a remote studio (Yuna Technologies) and developing the roguelike Dark Samurai at Onigiri. Jonas pairs deep low-level profiling expertise with pragmatic product instincts, and has a track record of raising team velocity and production stability in both indie and studio environments. He holds an MSc in Computer Science from Kiel University and brings a rare combination of large-team leadership and engine-level implementation skill.
12 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BSc) Computer Science (Vordiplom), Bachelor of Science (BSc) Computer Science (Vordiplom) at Karlsruhe Institute of Technology (KIT)
Master of Science (MSc) Computer Science (Dipl. Inf.), Master of Science (MSc) Computer Science (Dipl. Inf.) at Kiel University
German, English, Chinese, Spanish, French