Jonas Bötel

Software Engineer at 🍙 Onigiri

New Taipei, Taiwan
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Summary

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Senior
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Jonas Bötel is a Unity-focused software engineer with 12 years of experience building and optimizing games and engines, from lead roles on Subnautica to principal engineering at the game-creation startup Rara. He specializes in performance engineering, tooling, and clean architecture—shipping world streaming, serialization, multiplayer, and render-pipeline systems while driving cross-platform and console optimizations. As a hands-on director and freelancer, he now splits time between leading a remote studio (Yuna Technologies) and developing the roguelike Dark Samurai at Onigiri. Jonas pairs deep low-level profiling expertise with pragmatic product instincts, and has a track record of raising team velocity and production stability in both indie and studio environments. He holds an MSc in Computer Science from Kiel University and brings a rare combination of large-team leadership and engine-level implementation skill.
code12 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (BSc) Computer Science (Vordiplom), Bachelor of Science (BSc) Computer Science (Vordiplom) at Karlsruhe Institute of Technology (KIT)
bookMaster of Science (MSc) Computer Science (Dipl. Inf.), Master of Science (MSc) Computer Science (Dipl. Inf.) at Kiel University
languagesGerman, English, Chinese, Spanish, French
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Stackoverflow

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4,452reputation
1.2mreached
147answers
8questions
Badges
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top-5%
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Github Skills (30)

facilities10
linq9
unity3d9
invoke9
scriptable7
game-development7
tilemap7
map-editor7
cuda6
namespaces6
2d6
opengl6
visual-studio6
timer6
java6

Programming languages (3)

C#C++Haxe

Github contributions (5)

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lumpn/roketz

Mar 2016 - Sep 2022

Contributions:36 pushes, 1 branch in 6 years 6 months
lumpn/blog

Dec 2019 - Dec 2022

Contributions:75 commits, 74 pushes, 1 branch in 3 years
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Jonas Bötel - Software Engineer at 🍙 Onigiri