Jonas De Maeseneer

Senior Game Developer at Act III Ltd

Ghent, East Flanders, Belgium
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Summary

👤
Senior
🎓
Top School
Jonas De Maeseneer is a Senior Game Developer from Ghent with nine years of experience building performance-focused games and tools. He specializes in clean architecture, quality code and practical performance optimizations, favoring simple solutions that address root problems rather than band-aid fixes. Jonas has shipped across console and VR titles at Electric Square (including work on Assassin’s Creed Nexus VR and Diablo 4) and now contributes to Act III’s projects. His background in pipeline development and a DAE degree from Howest give him a strong foundation in both tooling and gameplay systems. Colleagues describe him as pragmatic and detail-oriented, able to translate complex requirements into maintainable systems. Outside of work he brings a games-first perspective from Belgium’s indie and studio scenes, blending production discipline with experimental thinking.
code9 years of coding experience
job5 years of employment as a software developer
bookASO Science and Math, ASO Science and Math at Sint-Aloysius College Ninove
bookBachelor’s Degree Game Development, Bachelor’s Degree Game Development at Howest - Digital Arts and Entertainment
languagesDutch, English, French
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Github Skills (8)

sceneview10
unity-dots10
unity3d10
graphic9
computer-graphics9
cpp8
vulkan8
graphics-programming8

Programming languages (2)

C#C++

Github contributions (5)

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JonasDeM/EntitySelection

Oct 2019 - May 2021

A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.
Contributions:16 releases, 54 commits, 3 PRs in 1 year 7 months
sceneviewunity3decsdots
JonasDeM/QuickSave

Jan 2020 - Nov 2022

State saving for Unity DOTS
Contributions:59 commits, 38 pushes, 1 branch in 2 years 9 months
unity-dotsdotsecsunity3dunity
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