Jonas De Maeseneer is a Senior Game Developer from Ghent with nine years of experience building performance-focused games and tools. He specializes in clean architecture, quality code and practical performance optimizations, favoring simple solutions that address root problems rather than band-aid fixes. Jonas has shipped across console and VR titles at Electric Square (including work on Assassin’s Creed Nexus VR and Diablo 4) and now contributes to Act III’s projects. His background in pipeline development and a DAE degree from Howest give him a strong foundation in both tooling and gameplay systems. Colleagues describe him as pragmatic and detail-oriented, able to translate complex requirements into maintainable systems. Outside of work he brings a games-first perspective from Belgium’s indie and studio scenes, blending production discipline with experimental thinking.
9 years of coding experience
5 years of employment as a software developer
ASO Science and Math, ASO Science and Math at Sint-Aloysius College Ninove
Bachelor’s Degree Game Development, Bachelor’s Degree Game Development at Howest - Digital Arts and Entertainment
Contributions:1 release, 20 pushes, 1 branch in 2 years 8 months
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Jonas De Maeseneer - Senior Game Developer at Act III Ltd