Jonas Gillberg is a Principal AI/ML Engineer with over 20 years working at the intersection of game development and applied AI, now driving automation and AI practices at Activision. He specializes in empowering non-engineers—QA and designers—with high-performance tooling, visual scripting, and debugging systems that scale from single-player behavior trees to large multiplayer server bots. His work transformed QA at EA and delivered authoring and live-debug systems at Ubisoft, contributions that led to top-rated GDC talks and IEEE publications on game testing and procedural validation. Jonas combines deep C++ engineering and systems thinking with practical ML deployments for AAA titles (including Battlefield, Star Wars, Apex, and Call of Duty), and enjoys meeting teams where they are to modernize workflows rather than impose one-size-fits-all solutions.
9 years of coding experience
16 years of employment as a software developer
Master of Science Interactive Simulations, Master of Science Interactive Simulations at Chalmers University of Technology
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