Jonas Khalil

Software Engineer at Unity Technologies

Ghent, East Flanders, Belgium
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Summary

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Rockstar
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Top School
Jonas Khalil is a software engineer based in Ghent, Belgium with seven years of professional experience spanning game tech, graphics, and research-driven systems. After a PhD focused on scalable 3D triangle mesh compression, he transitioned into industry roles at Graphine and now Unity Technologies, bringing deep expertise in multimedia, operating systems, and computer networks to production software. He combines rigorous academic training—magna/summa cum laude degrees and a PhD—with hands-on engineering to solve performance- and scale-sensitive problems. At Unity he works at the intersection of graphics and systems, translating research techniques into robust developer tools and pipelines. Colleagues know him for tackling complex algorithmic challenges and for a pragmatic approach that balances optimization with maintainability. He’s comfortable moving between low-level systems and higher-level web/multimedia components, making him effective across the full stack of graphics-driven applications.
code6 years of coding experience
job6 years of employment as a software developer
bookBachelor of Science (BS), Computer Science, Magna cum laude - Great distinction, Bachelor of Science (BS), Computer Science, Magna cum laude - Great distinction at Universiteit Gent
bookDoctor of Philosophy - PhD, Computer Science Engineering, Doctor of Philosophy - PhD, Computer Science Engineering at Ghent University
languagesDutch, English, French
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Github Skills (12)

scriptable10
shader10
render10
post-processing10
pipeline10
unity3d10
unity-dots8
polygons1
polygon1
mesh1
tessellation1
mesh-processing1

Programming languages (2)

C#HTML

Github contributions (5)

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jonaskhalil/dotfiles

Mar 2020 - Mar 2020

Contributions:5 pushes, 1 branch in 8 days
Contributions:2 pushes, 1 branch in 1 day
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Jonas Khalil - Software Engineer at Unity Technologies