A refreshingly simple data-driven game engine built in Rust
Role in this project:
Backend Developer Contributions:93 reviews, 24 PRs, 180 comments in 3 years 2 months
Contributions summary:Jonas's contributions primarily involve modifying the Bevy game engine's internal systems, with a focus on improving performance and adding debugging capabilities. They implemented profiling features within the parallel executor, enabling the tracking of system execution times. Additionally, the user added derive implementations for missing debug implementations across several core engine components and added getter for the RenderGraph Node uuid for debugging purposes.
game-enginerustbevygamedevgame-development
Contributions:3 commits, 2 pushes, 1 branch in 1 year 10 months