Jonas Matser

Software & DevOps Consultant at Infoculture

Houten, Utrecht, Netherlands
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Summary

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Rockstar
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Top School
Jonas Matser is a seasoned Software & DevOps consultant with 13 years of hands-on experience designing cloud-native solutions, leading migrations to AWS, and implementing CI/CD and container orchestration for complex scientific and enterprise environments. He blends deep technical craft—solution architecture, Kubernetes, GitLab CI and CloudFormation—with a customer-oriented mindset formed by roles from startup back-end lead to technical lead at KNMI. Jonas has steered large-scale application cloudification efforts, containerizing hundreds of legacy apps to improve reproducibility and agility while favoring managed services to reduce operational overhead. He also contributes to open-source (notably performance and debugging improvements to the Rust game engine Bevy), showing a penchant for low-level performance tuning and developer tooling. With an academic background in Cognitive AI and a history of founding and scaling engineering teams, he pairs analytical rigor with pragmatic delivery.
code13 years of coding experience
job11 years of employment as a software developer
bookGymnasium, Gymnasium at Christelijk Gymnasium Utrecht
bookBSc, Cognitive Artificial Intelligence, BSc, Cognitive Artificial Intelligence at Universiteit Utrecht / University of Utrecht
languagesEnglish, Dutch
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Github Skills (10)

debugging10
bevy10
open-source10
debug10
rust10
game-development10
game-engine10
game-dev10
performance-optimization9
parallel-processing8

Programming languages (16)

MDXSmartyJavaC++JinjaRustCGo

Github contributions (5)

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bevyengine/bevy

Aug 2020 - Nov 2023

A refreshingly simple data-driven game engine built in Rust
Role in this project:
userBackend Developer
Contributions:93 reviews, 24 PRs, 180 comments in 3 years 2 months
Contributions summary:Jonas's contributions primarily involve modifying the Bevy game engine's internal systems, with a focus on improving performance and adding debugging capabilities. They implemented profiling features within the parallel executor, enabling the tracking of system execution times. Additionally, the user added derive implementations for missing debug implementations across several core engine components and added getter for the RenderGraph Node uuid for debugging purposes.
data-drivenbevygamedevrustgame-development
mtsr/clips-sys

May 2018 - Mar 2020

Contributions:22 commits, 12 pushes, 1 branch in 1 year 10 months
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Jonas Matser - Software & DevOps Consultant at Infoculture