Jonas Mortensen is a Senior Technical Artist and performance-focused software developer with 10 years of experience building and optimizing real-time graphics and game systems. Based in Copenhagen, he spent five years at Unity Technologies contributing to Unity's Graphics and Universal Rendering examples—work that involved refining Scriptable Render Pipeline scenes, custom renderers, and visual level design for high-fidelity demos. He combines deep technical skills in rendering and scene optimization with practical game development experience, emphasizing maintainability and measurable performance gains. Jonas also has a background teaching 3D raytraced renderer development, which honed his ability to explain complex systems and mentor cross-functional teams. Now at Raw Power Games, he continues to bridge engineering and art, improving pipelines and visuals while keeping production constraints and scalability front of mind.
10 years of coding experience
1 year of employment as a software developer
Master of Science - MS Computervidenskab, Master of Science - MS Computervidenskab at IT-Universitetet i København
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Role in this project:
Game Developer
Contributions:26 commits, 2 PRs, 14 pushes in 2 months
Contributions summary:Jonas contributed to a collection of custom renderer examples within the Unity engine. Their work involved modifying scene files and assets to implement and refine 3D skybox demos and FPS game levels. They also worked on updating models, using fbx assets and ProBuilder models within the game scenes. Their contributions focused on visual enhancements and level design within the Unity environment.
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Software Engineer
Contributions:61 reviews, 48 commits, 39 PRs in 2 years 8 months
Contributions summary:Jonas primarily contributed to modifying and integrating various scenes within the Unity graphics repository, focusing on test scenes. They worked on removing calls and updating settings in scenes to test different graphics features, including soft particles and camera stacking. The user also worked on updating existing URP scenes.
renderpost-processingpipelinescriptableunity
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Jonas Mortensen - Senior Technical Artist at Raw Power Games