Jonas Oliveira is a data-driven marketing leader with 15 years of experience building full-funnel, multi-channel campaigns that drive awareness, demand and revenue for entertainment, media and tech companies. Currently a Lead Campaign Manager in San Francisco, he has led multi-million dollar paid programs and in-housing initiatives that improved influenced revenue and funnel efficiency through tighter measurement and lower-funnel optimization. At Unity and Envoy he connected awareness and demand efforts to measurable pipeline gains—retooling metrics to focus on MQLs/SALs/SQLs and delivering double-digit improvements in influenced pipeline and revenue. He pairs strategic leadership and agency management with hands-on execution, from incentive programs that increased enterprise meetings to technical optimizations that improved campaign stability. An unusual strength is his background contributing to performance-sensitive open-source projects (e.g., bdwgc, Unity InputSystem, mono, and Emscripten), which gives him a practical appreciation for engineering constraints when scaling digital experiences. He holds a Master in International Marketing and a bachelor’s in Advertising, blending creative storytelling with rigorous analytics.
15 years of coding experience
3 years of employment as a software developer
Master of International Marketing, Master of International Marketing at Hult International Business School
An efficient and versatile input system for Unity.
Role in this project:
Backend Developer
Contributions:24 releases, 1 review, 172 commits in 3 years 10 months
Contributions summary:Jonas's commits primarily focused on adding performance optimizations by incorporating profiler markers within the codebase, specifically targeting the input system's core functionality. They addressed editor-related issues, preventing beeping sounds and menu command triggers when interactively binding keys. Further contributions included fixing issues related to copy-pasting actions, ensuring unique IDs, and improving the handling of composite bindings, reflecting a focus on stability and usability. Furthermore, the user made changes to the Input Debugger to connect to remote devices.
Mono open source ECMA CLI, C# and .NET implementation.
Role in this project:
Back-end Developer
Contributions:142 commits, 43 PRs, 56 pushes in 9 years 6 months
Contributions summary:Jonas primarily contributed to the Mono runtime, focusing on garbage collection (GC) improvements and optimizations. They introduced new APIs for setting the GC mode, deprecated older APIs, and added write barriers for incremental Boehm GC support. Furthermore, the user implemented APIs to allow for specifying time limits for GC through environment variables and made adjustments to static fields and object copies concerning write barriers. Several commits involved refactoring and cleanup related to write barriers and GC behavior.
unity-3ddotnetmonoecmacsharp
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