Jonas Sandstedt is an XR developer and indie game creator based in Gothenburg with a decade of experience blending frontend engineering, design and interactive media into immersive VR/AR/MR experiences. Creator of the mixed-reality game Loop One: Done and maintainer-adjacent contributor to the motion toolkit mojs, he ships polished user experiences end-to-end—from gameplay code and shaders to UI, sound and lighting. His background spans senior frontend work, technical art and game programming for studios like The Fully Arcade and Toca Boca, plus teaching workshops on animation for interaction design. Equally comfortable in production pipelines and solo dev mode, Jonas pairs a formal design education with a self-taught ethos and a knack for making technical infrastructure (testing/build tooling) quietly reliable.
10 years of coding experience
11 years of employment as a software developer
Graphic Design, Graphic Design at Östra Grevie Folkhögskola
BA level Design, BA level Design at HDK - School of Design and Crafts
Bachelor of Fine Arts (BFA) Graphic Design, Bachelor of Fine Arts (BFA) Graphic Design at School of Visual Arts
Musiklinjen, Musiklinjen at Billströmska Folkhögskola
Contributions:6 reviews, 17 commits, 8 PRs in 4 years 4 months
Contributions summary:Jonas primarily focused on improving the project's testing and build infrastructure. Their commits involved upgrading Babel dependencies, updating Karma configurations for browser testing, and fixing issues related to headless Chrome in Linux. They also configured the test environment to run on iOS devices. Further improvements involved modifying the test environment, and fixing errors.
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Jonas Sandstedt - Indie XR Game Dev at Jonas Sandstedt