Jonas Sandstedt

Indie XR Game Dev at Jonas Sandstedt

Gothenburg, Västra Götaland County, Sweden
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Summary

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Jonas Sandstedt is an XR developer and indie game creator based in Gothenburg with a decade of experience blending frontend engineering, design and interactive media into immersive VR/AR/MR experiences. Creator of the mixed-reality game Loop One: Done and maintainer-adjacent contributor to the motion toolkit mojs, he ships polished user experiences end-to-end—from gameplay code and shaders to UI, sound and lighting. His background spans senior frontend work, technical art and game programming for studios like The Fully Arcade and Toca Boca, plus teaching workshops on animation for interaction design. Equally comfortable in production pipelines and solo dev mode, Jonas pairs a formal design education with a self-taught ethos and a knack for making technical infrastructure (testing/build tooling) quietly reliable.
code10 years of coding experience
job11 years of employment as a software developer
bookGraphic Design, Graphic Design at Östra Grevie Folkhögskola
bookBA level Design, BA level Design at HDK - School of Design and Crafts
bookBachelor of Fine Arts (BFA) Graphic Design, Bachelor of Fine Arts (BFA) Graphic Design at School of Visual Arts
bookMusiklinjen, Musiklinjen at Billströmska Folkhögskola
languagesSwedish, English
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Stackoverflow

Stats
1,220reputation
3.0mreached
10answers
1question
Badges
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top-5%
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Github Skills (24)

babel610
testing10
cicd10
automation10
automation-testing10
browser-testing10
babel-core10
babeljs10
automations10
k10
javascript9
webpack9
height9
webpacker9
react9

Programming languages (14)

C#JavaC++BikeshedCSSShaderLabHTMLTypeScript

Github contributions (5)

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mojs/mojs

Oct 2016 - Feb 2021

The motion graphics toolbelt for the web
Role in this project:
userDevOps Engineer
Contributions:6 reviews, 17 commits, 8 PRs in 4 years 4 months
Contributions summary:Jonas primarily focused on improving the project's testing and build infrastructure. Their commits involved upgrading Babel dependencies, updating Karma configurations for browser testing, and fixing issues related to headless Chrome in Linux. They also configured the test environment to run on iOS devices. Further improvements involved modifying the test environment, and fixing errors.
motion-graphicsbursttoolbeltjavascriptmojs
Website for the Swedish agency Fully Studios
Contributions:1 PR, 1 push in 4 years
reactagencyjavascriptswedishstudios
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Jonas Sandstedt - Indie XR Game Dev at Jonas Sandstedt