Jonas Sorgenfrei

Lead FX TD at Fachhochschule Wedel

Berlin, Germany
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Jonas Sorgenfrei is a Lead FX TD and computer graphics specialist based in Berlin with eight years of experience delivering real-time and film VFX across major productions. He blends hands-on Houdini FX and shader programming expertise with C/C++, Python, and Java development, having contributed compute shader and weighted blending examples to the widely used LearnOpenGL repo. Jonas teaches procedural workflows and shader programming at Fachhochschule Wedel and Salzburg, supervising theses and designing modern OpenGL lab curricula, which underscores his commitment to bridging research, education, and production. His background spans studio FX pipelines and GPU-driven research, making him equally at home optimizing render performance as prototyping novel realtime effects.
code8 years of coding experience
bookBachelor, Medieninformatik, Bachelor, Medieninformatik at Fachhochschule Wedel
languagesSpanish
stackoverflow-logo

Stackoverflow

Stats
43reputation
2kreached
1answer
5questions
github-logo-circle

Github Skills (16)

c-language10
glsl10
cprogramming-language10
opengl10
shader10
compute-shader10
image-processing9
glfw8
stub6
mypy6
docutils6
exceptions6
python-sphinx6
qt6
python6

Programming languages (6)

TypeScriptC++Wolfram LanguageCCMakePython

Github contributions (5)

github-logo-circle
JoeyDeVries/LearnOpenGL

Mar 2022 - Jun 2022

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Role in this project:
userFull-stack Developer
Contributions:19 commits, 4 PRs, 2 comments in 3 months
Contributions summary:Jonas contributed to the LearnOpenGL repository, adding compute shader examples and weighted blending techniques. Their work involves implementing OpenGL shaders, including compute shaders for image processing and display. They also integrated and modified existing OpenGL rendering code, incorporating new features and techniques.
opengl
jonassorgenfrei/AssetBrowser

Jan 2022 - Oct 2022

An qt asset browser for applications like houdini/nuke/maya/blender
Contributions:45 commits, 36 pushes, 1 branch in 9 months
blenderqt
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial