Jonas Valiunas

Software Architect at Bentley Systems

Lithuania
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Summary

👤
Senior
🎓
Top School
Jonas Valiunas is a Software Architect with 8+ years at Bentley Systems, where he drives architecture, engineering processes, and cross-product coherence to deliver high-quality, cloud-enabled software. He leads architecture governance, an internal Architecture Development Leadership Learning Team and a Center of Engineering Excellence to codify standards, promotion criteria, and onboarding programs. Hands-on background in iTwin.js and 3D rendering work (ground planes, skyboxes, scene compositing) informs his decisions and helps bridge frontend rendering specifics with broader system design. Previously he progressed from developer to engineering manager, leading Azure DevOps adoption and cloud prototypes while mentoring engineers and shipping reusable libraries now embedded in desktop products. Based in Lithuania, he combines pragmatic technical depth with organizational craft to minimize wasted effort and align engineering output to company strategy. Colleagues describe him as someone who turns ordinary teams into consistently extraordinary results.
code9 years of coding experience
job11 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Vilniaus Universitetas
languagesEnglish, Lithuanian, French
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Github Skills (14)

typescript10
typescripts10
geometry10
front-end-development10
render10
typescript-types10
rendering10
ime9
imodeljs9
monorepo9
iml9
nodejs8
webgl8
azure-digital-twins8

Programming languages (2)

TypeScriptJavaScript

Github contributions (4)

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iTwin/itwinjs-core

Jun 2018 - Jun 2018

Monorepo for iTwin.js Library
Role in this project:
userFull-stack Developer
Contributions:34 commits in 7 days
Contributions summary:Jonas's contributions primarily focused on enhancing the iTwin.js library's core frontend functionality, specifically related to rendering and UI components. They implemented new features for displaying ground planes, skyboxes, and background meshes within 3D views. The commits involved modifying code within `ViewState.ts`, `GeometryPrimitives.ts`, `Lighting.ts`, and `SceneCompositor.ts`, showcasing a focus on rendering and geometry. These modifications involved the integration of rendering-related data.
monorepoimodelbentleybimwebgl
iTwin/bis-schemas

Aug 2017 - May 2022

This repository is the single-source-of-truth (SSOT) for all BIS schemas.
Contributions:32 reviews, 141 commits, 4 PRs in 4 years 8 months
imodeljsvalidationtruthssotecschemas
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