Jonatas Oliveira is a multidisciplinary software engineer and founder with 9 years of experience building games, scalable web APIs and cloud-native infrastructure from concept to production. As technical lead at Capicart and founder of multiple studios, he blends hands-on Rust game development (Bevy) with Python/Rust back-end expertise (FastAPI, Django, Axum) and robust DevOps practices (Terraform, Kubernetes, CI/CD) to deliver performant, user-focused products. He has deep experience in asynchronous architectures, TDD and payment integrations, and routinely architects data-driven systems backed by PostgreSQL, MongoDB and Redis. Comfortable across the full stack—Vue/Svelte front-ends to Prometheus-monitored deployments—he also mentors teams and runs agile, XP-inspired workflows. Based in Lörrach, Germany, Jonatas is a heavy terminal user who quietly bridges game design sensibilities with enterprise-grade engineering and infrastructure.
9 years of coding experience
9 years of employment as a software developer
Computer Engineering, Computer Engineering, Computer Engineering, Computer Engineering at Centro Universitário Facens
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