Jonathan Beilin is an artist, educator, and technical director with 15 years of experience working at the intersection of 3D, interactive media, and virtual production. Based in New York, he teaches motion capture, synthetic media, and game design at Parsons, where he created a graduate course integrating studio practice with art-historical perspectives. His freelance work blends immersive art direction and prototyping for cultural institutions and brands, from Opera Beyond to VR projects for WITHIN. Beilin’s practice asks large-scale questions—geological material histories, labor and agency—while deploying cutting-edge tools like motion capture and projection mapping. Unusually for an artist-educator, he combines product-minded experience (iOS product design and a YC-backed games startup) with rigorous research and exhibition credentials at festivals like Transmediale and Mutek. This mix of historical curiosity, technical fluency, and production experience makes him a bridge between experimental media practice and real-world creative technology delivery.
15 years of coding experience
3 years of employment as a software developer
Bachelor of Arts (BA), Ancient History/Classics, Bachelor of Arts (BA), Ancient History/Classics at Dartmouth College
Master of Fine Arts (MFA), Design And Technology, Master of Fine Arts (MFA), Design And Technology at Parsons School of Design
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Jonathan Beilin - Part-time Faculty at Independent