Jonathan Brodsky is a Senior UI Engineer in Seattle with 17 years of experience building interactive software spanning games, AR, and web platforms. He combines deep front-end and audio programming expertise—shipped indie and commercial titles, led systems and UX for Magic Leap’s gesture-driven experiences, and now shapes UI at Unity. Jonathan’s background as a game generalist and audio programmer gives him a pragmatic, systems-oriented approach to UI problems and performance-sensitive interfaces. He contributes to notable open-source creative coding work (openFrameworks), including audio synthesis and sequencing enhancements that bridge C++ toolkits and demo apps. Collected across startups and platform teams, his work emphasizes shipping polished user-facing features while pushing novel interaction techniques. He holds a BFA in Communication Design from Carnegie Mellon, bringing design sensibility to technically complex projects.
17 years of coding experience
15 years of employment as a software developer
Bachelor of Fine Arts (BFA), Communication Design, Bachelor of Fine Arts (BFA), Communication Design at Carnegie Mellon University
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Role in this project:
Full-stack Developer
Contributions:41 commits in 6 months
Contributions summary:Jonathan contributed to the openFrameworks project by implementing a basic synth and delay line functionality. They integrated code from the maximillian library for audio synthesis. Further commits involved adding a sampler, the necessary Xcode project, and rewrote the synth and delayline to use the soundUnit system to the demo application. Subsequent commits saw integration of a wave writer effect, portamento, and improvements to the overall sequencing example.
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Jonathan Brodsky - Senior UI Engineer at Unity Technologies