Jonathan Carter is a game programmer with 8 years of experience specializing in Unity and C#, blending a first-class degree in Computer Games with hands-on indie and studio work. He has built mobile prototypes, live titles and backend server/client systems at Fumb Games while also running Carter Games since 2019—publishing several Unity Asset Store tools with an average 5-star rating and an organically downloaded app exceeding 2,000 installs. A pragmatic generalist, he contributes across art, design, code and QA, informed by earlier console QA work and a perfectionist drive for performance, maintainability and workflow improvements. Comfortable working solo or in small remote teams, he ships playable ads, new mechanics and production-ready systems, and continually learns to close skill gaps that boost product quality.
8 years of coding experience
3 years of employment as a software developer
Level 3 BTEC QCF, Computer Games and Programming Skills, DDM, Level 3 BTEC QCF, Computer Games and Programming Skills, DDM at Cambridge Regional College
BSc (Hons) Computer Games (Indie), First Class Honours, BSc (Hons) Computer Games (Indie), First Class Honours at Southampton Solent University
A free, scriptable object based fully modular local save system for Unity. Works on all platforms using Unity's standard JSON Utility. No third party JSON libraries needed.
Contributions:32 releases, 8 commits, 22 PRs in 1 year 1 month
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