Jonathan Chen is a software engineer with a decade of experience building high-performance systems in C++, Go, and Rust, currently contributing to Meta from Kirkland, WA. His background spans game engines, compilers, and 3D graphics—work that includes rendering and performance optimization at Ubisoft and cross-platform engine architecture and code-generation tooling at NetVirta. He’s led small engineering teams, improved CI/build systems (conan, cmake), and wrote a clang LibTooling-based code generator to eliminate boilerplate serialization and reflection. An active open-source contributor, he’s worked on core logic and optimizations for the popular PocketMine-MP Minecraft server project, demonstrating deep backend and systems instincts. Jonathan combines low-level systems expertise with practical infrastructure experience, routinely switching languages and domains to solve bottlenecks and shipping robust production code.
9 years of coding experience
5 years of employment as a software developer
Diploma, Digital Entertainment Technology, Diploma, Digital Entertainment Technology at Nanyang Polytechnic
Bachelor’s Degree, Computer Science in Real Time Interactive Simulation, Bachelor’s Degree, Computer Science in Real Time Interactive Simulation at Digipen Institute of Technology
Custom server software for Minecraft: Bedrock, built from scratch in PHP, C and C++
Role in this project:
Back-end Developer
Contributions:91 reviews, 99 commits, 132 PRs in 6 years 3 months
Contributions summary:Jonathan primarily contributed to the core logic and functionality of the PocketMine-MP server software. Their commits demonstrate work on optimization, bug fixes, and implementing new features, such as adjustments to effect handling and raw chicken behavior. The user also made code style improvements, including removing deprecated functions, correcting formatting issues, and refactoring imports. The user also fixed and improved the server command execution functionality.
Contributions:9 reviews, 1 PR, 9 pushes in 1 year 4 months
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