Jonathan De Wachter

Brussels Metropolitan Area Belgium
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Summary

🤩
Rockstar
Jonathan De Wachter is a versatile software engineer with 14 years of experience who thrives on tackling challenging, system-level problems across the stack—from compilers and OS internals to GPU graphics, audio processing, and embedded electronics. Comfortable in Rust, modern C++, Python and Erlang, he focuses on a compact set of enduring technologies to deliver maintainable, high-quality software and reliable deployment practices. His open-source work includes porting the widely used SFML multimedia library to Android, adding native input/sensor support and resolving complex audio and transparency issues, demonstrating practical cross-platform and mobile expertise. Based in the Brussels area, he blends deep low-level knowledge with web and GUI toolchain experience (JavaScript, Vue.js), making him effective on projects that require both architectural insight and hands-on implementation. Colleagues know him for preferring substantive technical challenges over buzzwords and for turning intricate requirements into robust, production-ready systems.
code14 years of coding experience
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Stackoverflow

Stats
26reputation
89reached
1answer
0questions
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Github Skills (12)

android-ndk10
opengl-es10
c-language10
sfml10
cprogramming-language10
android10
openal9
audio8
graphic8
flac7
ogg7
python6

Programming languages (9)

TypeScriptC++ShellRustVueJavaScriptPHPErlang

Github contributions (5)

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SFML/SFML

Aug 2013 - Oct 2016

Simple and Fast Multimedia Library
Role in this project:
userBack-end Developer & Mobile Developer (Android)
Contributions:81 commits, 4 branches, 3 comments in 3 years 2 months
Contributions summary:Jonathan primarily contributed to porting the SFML library to the Android platform. Their work involved adding the Android port, improving error handling and macros, and recompiling external libraries for the Android environment. The user implemented several features related to the Android platform, including input handling (keyboard, mouse, and touch events), sensor integration (accelerometer, gyroscope, and magnetometer), and creating a native activity for bootstrapping the application. Furthermore, they addressed the audio module compilation issues and resolved transparency problems.
gamesmultimedia-libraryc-plus-plussdkaudio
intjelic/python-sfml

Dec 2011 - Mar 2020

Official binding of SFML for Python
Contributions:493 commits, 5 PRs, 40 pushes in 8 years 5 months
sfmlpython2pythonbindingbindings
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Jonathan De Wachter