Jonathan Dent

Media Producer at Epiphany Station

Thief River Falls, Minnesota, United States
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Summary

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Rockstar
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Top School
Jonathan Dent is a versatile media producer and technologist with 10+ years of hands-on media experience and nearly two decades in electronics distribution, blending pre-production, filming, editing, sound mixing, and DCP mastering with deep operational know-how. He pairs creative production skills—3D animation, camera tracking, compositing, drone ops, and cinema projection—with practical engineering abilities in C++ and Python, and has contributed substantive rendering-engine integrations to the appleseed open-source project. Comfortable managing teams and equipment, Jonathan has run theater operations, led volunteer tech crews, and founded a local production company delivering end-to-end media services. His background in product/data management at a major electronics distributor gives him a rare combination of content craft and systems-oriented problem solving. Based in Thief River Falls, MN, he thrives on translating technical complexity into polished audiovisual experiences for both theatrical and digital audiences.
code10 years of coding experience
job5 years of employment as a software developer
bookBA, Theatre Arts, BA, Theatre Arts at University of Minnesota Morris
bookAOS, Electronics Technology, A-, AOS, Electronics Technology, A- at Dunwoody College of Technology
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Github Skills (9)

c-language10
cprogramming-language10
python10
render10
rendering10
blender9
cpp8
animation8
qt8

Programming languages (3)

C++HTMLPython

Github contributions (5)

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appleseedhq/appleseed

Feb 2018 - Apr 2020

A modern open source rendering engine for animation and visual effects
Role in this project:
userFull-stack Developer
Contributions:31 commits, 47 PRs, 10 pushes in 2 years 2 months
Contributions summary:Jonathan's contributions primarily focused on extending the appleseed rendering engine with new features, particularly related to integration with other 3D software like Blender. They added a new area light shader and integrated additional metadata for the blenderseed build process. Moreover, the user made several code modifications, including typo fixes, and formatting updates to the OSL node, along with implementing C++ mesh and vertex pose export functionality, and exposing library info and third-party version details to Python bindings.
rendering-enginevfxanimationblendercpp
jdent02/appleseed

Feb 2018 - Mar 2022

A modern open source rendering engine for animation and visual effects
Contributions:2 PRs, 352 pushes, 26 branches in 4 years 1 month
renderingrendering-engineanimationvisual-effects
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Jonathan Dent - Media Producer at Epiphany Station