Jonathan Galloway

Principal Technical Artist at Sony Interactive Entertainment

Leander, Texas, United States
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Summary

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Senior
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Top School
Jonathan Galloway is a Principal Technical Artist with 30+ years of AAA game experience who builds the tools, pipelines, and rendering systems that let artists scale and engineers ship on time. He blends hands‑on expertise in HLSL, Python tooling (PySide6, NumPy, async), and procedural world systems with product-minded leadership across engines like O3DE, Lumberyard/Atom, and multiple console platforms. Known for rescuing studios stuck on content scale, performance, or complex toolchains, he’s led initiatives at Bluepoint, AWS, and Sony and shipped on high‑profile titles including Uncharted remasters and Titanfall. Comfortable oscillating between code, shader work, and strategic ownership, he’s a self‑taught engineering autodidact who intentionally refuses to fit a single mold. Based in Texas, he pairs SAFe-certified product discipline with a polymath’s curiosity to turn cross‑discipline breadth into practical systems artists actually enjoy using.
code10 years of coding experience
job15 years of employment as a software developer
bookDixie State University
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Stackoverflow

Stats
127reputation
13kreached
2answers
2questions
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Github Skills (3)

caching6
python6
constants6

Github contributions (2)

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hogjonny/Maya-PBR-BRDF-VP2

Jul 2015 - Jul 2017

Contributions:13 commits, 1 push, 1 branch in 2 years
Contributions:1 branch in 1 day
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Jonathan Galloway - Principal Technical Artist at Sony Interactive Entertainment