Jonathan Granskog is a Staff Research Scientist in Oslo with a decade of experience at the intersection of machine learning and 3D graphics, drawing on a VFX and DCC background with tools like Maya, Houdini, Unity and Adobe CC. He holds an MSc in Computer Science from ETH Zürich and spent three pivotal years at NVIDIA contributing to DLSS and neural/differentiable rendering research before joining Runway to push next-generation content-creation AI. Jonathan combines applied deep learning expertise with practical production know-how—from GPU path tracing prototypes at Adobe to Houdini simulations for film—enabling research that ships. Colleagues rely on him for bridging academic rigor and studio workflows, and he has a knack for making complex rendering systems interpretable and controllable.
10 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Aalto University
Master of Science - MS Computer Science, Master of Science - MS Computer Science at ETH Zürich
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Jonathan Granskog - Staff Research Scientist at Runway