Jonathan Hall

Software Engineer at Waymo

Seattle, Washington, United States
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Summary

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Rockstar
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Top School
Jonathan Hall is a software engineer with nine years of experience building reliable systems, currently working on autonomous driving at Waymo after contributing to Azure Storage's Managed Disk team at Microsoft. He combines a strong academic foundation in computer engineering and mathematics from Boston University with practical ML and research experience in medical imaging and spoken language recognition. Comfortable across backend systems and low-level infrastructure, he has shipped production services at scale and implemented features that improve storage reliability and manageability. Outside of enterprise work, he contributes as a backend developer and game designer to the popular Goonstation SS13 codebase, demonstrating a knack for refactoring complex legacy code and adding playful, system-level game mechanics. He also has a track record of leading small teams and applied research projects, including a fellowship to support endangered language conservation via ML. Jonathan blends infrastructure engineering rigor with curiosity-driven side projects that reveal an appetite for both systems and creative problem-solving.
code9 years of coding experience
job6 years of employment as a software developer
bookBoston Latin School
bookB.S. Computer Engineering, B.A. Math, B.S. Computer Engineering, B.A. Math at Boston University
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Github Skills (3)

dm10
game-dev10
logic10

Programming languages (5)

C#JavaScriptDMPHPPython

Github contributions (5)

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goonstation/goonstation

Nov 2021 - Jan 2023

Repository for the Goonstation branch of SS13
Role in this project:
userBack-end Developer & Game Designer
Contributions:1856 reviews, 320 commits, 1625 PRs in 1 year 2 months
Contributions summary:Jonathan's commits focus on implementing new features and modifying existing game mechanics within the Goonstation SS13 codebase. The commits show the addition and modification of items, recipes, and game systems such as new types of cereal and various pieces of food, indicating a game design focus. The user also appears to be refactoring and cleaning up various game elements.
2d-gamegamess13role-playinggoonstation
flockmind antagonist 4 goon
Contributions:94 pushes, 108 branches in 3 months
golang
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Jonathan Hall - Software Engineer at Waymo