Summary
Jonathan Hogins is an engineering manager with 16 years of experience building high-performance systems in graphics, compilers, and computer vision, currently leading teams at Zoox in the Greater Seattle area. He has a track record at Unity of scaling teams and shaping rendering, procedural environment, and data-capture architectures that enabled visual ML training and advanced AR/VR integration. Comfortable in both C++ and C# interop, he’s shipped optimized, multi-core and GPU-accelerated code and has repeatedly promoted engineers through hands-on mentorship and strong engineering practices. Earlier roles span compiler-driven DSLs, industrial computer vision, and experimental AR game work, reflecting a blend of research-minded problem solving and production rigor. Colleagues know him for making code “really, really fast” and for turning low-level systems expertise into tools and APIs that empower creators.
16 years of coding experience
13 years of employment as a software developer
Bachelor of Science in Computing and Software Systems Computer Science, Bachelor of Science in Computing and Software Systems Computer Science at University of Washington Tacoma
Tacoma Community College