Summary
Jonathan Holmes is a versatile software engineer with 11 years of experience building gameplay systems, front-end tools, and web interfaces across game studios and consumer brands. He blends C/C++, C#, JavaScript frameworks (Vue, Angular), and back-end Go work to ship cross-platform tools and editor integrations for engines like Unity and custom game tech. Based in Seoul, he pairs a strong UI/UX and graphic-design sensibility with practical engineering—having moved between AEM e-commerce, Node/Angular toolchains, and standalone Windows tooling. An avid game designer and Arduboy developer, he brings hands-on creativity to technical problems and a knack for rapid prototyping. Outside engineering he’s a rugby player and chicken raiser, signaling a blend of team-first mindset and curiosity that shows up in his portfolio projects.
12 years of coding experience
5 years of employment as a software developer
Bachelor of Engineering (B.E.), Software Engineering, Bachelor of Engineering (B.E.), Software Engineering at The University of Texas at Dallas
English, Spanish, Korean