JonathanĀ Hopkins

Software Engineer at Electronic Arts (EA)

Melbourne, Victoria, Australia
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Summary

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Top School
Jonathan Hopkins is a software engineer and game developer based in Melbourne with three years of industry experience and a background spanning indie VR studios to AAA gaming at Electronic Arts. He brings practical systems and gameplay engineering from Zero Latency VR to EA, and contributes to EASTL in the open-source C++ game dev ecosystem. Comfortable in both startup and corporate settings, he pairs hands-on coding with a passion for the Australian games scene and a clear preference for creative tech roles over finance. His early career in financial and enterprise software adds breadth to his engineering toolkit, giving him experience building reliable systems across diverse domains.
code3 years of coding experience
job7 years of employment as a software developer
bookBachelor of Computer Science, Computer Science, Bachelor of Computer Science, Computer Science at Monash University
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Github Skills (10)

trinitycore10
cpp-library10
stl10
eastl10
cpp10
single-file10
high-performance10
game-development10
command-line-arguments2
console1

Programming languages (1)

C++

Github contributions (2)

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electronicarts/EASTL

Jan 2023 - Jan 2025

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Contributions:1 release, 2 reviews, 6 PRs in 2 years
c-plus-plus-17standard-template-libraryc-plus-pluselectroniccpp-library
electronicarts/EAMain

Feb 2024 - Feb 2024

EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line arguments.
Contributions:1 branch in 1 day
consoleplatformspointmulti-platformcommand-line-arguments
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Jonathan Hopkins - Software Engineer at Electronic Arts (EA)