Jonathan Jørgensen is a software engineer and entrepreneur with a decade of experience building games, XR experiences, and AI-driven systems from Trondheim, Norway. He co-founded Riddlebit Software where he led programming, design, and production on experimental multiplayer game mechanics, and later researched game AI as a PhD candidate at NTNU focusing on player-data analysis and human-like bots. Jonathan has transitioned that research into applied XR work as a Senior XR Developer at Breach VR and now runs his own studio, 13B Productions, blending immersive tech with interactive storytelling. His background spans industry-grade automation and simulation at Visitech to student-led reinforcement learning and robotics projects, showing a rare mix of academic rigor and product delivery. Colleagues describe him as equally comfortable prototyping novel game mechanics and shipping robust systems, with a knack for turning AI research insights into playable experiences. An under-the-radar strength is his consistent role in education and community building, having repeatedly taught, led, and reworked AI course materials at NTNU.
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