Jonathan Lobaugh is a Principal Software Architect with 11 years of hands-on experience designing scalable frameworks, game engines, and AI-driven web services across startups and enterprise teams. He has led architecture and platform work at Manufacturo, Siteimprove, Blue Origin and Microsoft, where his contributions spanned Xbox media and Halo services to manufacturing systems meeting AS9100 standards. Known for turning research and game-development techniques into production-grade systems, he blends console and game-engine expertise with cloud-native service design and high-throughput data interfaces. Jonathan has a strong track record establishing design forums, developer-onboarding processes, and reproducible release pipelines that accelerate teams and reduce operational risk. Based in Mayville, NY, he combines academic AR/game research background with pragmatic engineering leadership to deliver robust, auditable systems. An unusual strength is his cross-domain fluency—shipping consumer gaming features and mission-critical manufacturing software with equal rigor.
11 years of coding experience
19 years of employment as a software developer
MS Game Design and Development, MS Game Design and Development at Rochester Institute of Technology
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Penn State University
Bachelor of Science (BS) Computer Engineering, Bachelor of Science (BS) Computer Engineering at Pennsylvania State University-Erie Campus
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Jonathan Lobaugh - Principal Software Architect at MANUFACTURO