Summary
Jonathan Logsdon is an accomplished Technical Art leader with over a decade of experience building and scaling art pipelines, tools, and automation across AAA games and visualization studios. Currently an Associate Technical Art Director at Electronic Arts, he drives coding standards, large-scale asset pipelines (including an 11,000+ NIL head pipeline) and cross-team workflow adoption for major titles like EA Sports College Football 25 and Madden. His background blends hands-on systems engineering—Python, C#, C++, Lua, OpenCV/ML—with deep DCC expertise in Maya, MotionBuilder, Unreal, and proprietary engines, enabling both rapid R&D and production-grade automation. Jonathan has a track record of shepherding facial mocap, retargeting ML pipelines, and real-time facial solutions from R&D into shipped games such as Red Dead Redemption 2 and multiple EA Sports franchises. A people manager and interviewer who also leads POCs and coding governance, he pairs technical curiosity with practical delivery to reduce artist friction and scale content production.
10 years of coding experience
5 years of employment as a software developer
B.S. Rigging / Scripting, B.S. Rigging / Scripting at Full Sail University
English, Spanish, Italian