Jonathan Marino is a founder and principal engineer with 11 years of experience specializing in robotics, embedded systems, and high-fidelity Unreal Engine simulations. He led Project AirSim at Microsoft鈥攄riving the migration from AirSim OSS to Project AirSim and shaping simulator physics, controllers, and ROS integration for DARPA-funded urban drone research. Comfortable switching between low-level embedded C on microcontrollers and large-scale simulation architectures, he has delivered production-grade firmware, VoIP and datalogging instruments, and realistic vehicle dynamics in UE. As an entrepreneur he continues that work through IAMAI Simulations, translating research-grade simulation tooling into mission-ready platforms. Known for collaborative leadership and a strong work ethic, he pairs technical depth with product-minded decision making. An early career background in teaching and research underpins his ability to explain complex systems and bring cross-disciplinary teams together.
11 years of coding experience
13 years of employment as a software developer
Coaching Madanes school
Computer engineer, Computer engineer at UBA
Yeshiv谩
bachillerato t茅cnico con orientaci贸n en electr贸nica, bachillerato t茅cnico con orientaci贸n en electr贸nica at Escuela Tecnica ORT
Bachelor of Engineering - BE, Electrical and Electronics Engineering, abandoned in 4th year of career, Bachelor of Engineering - BE, Electrical and Electronics Engineering, abandoned in 4th year of career at Universidad de Buenos Aires
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Contributions:28 commits, 4 PRs, 60 pushes in 1 year 6 months
simulationsimulatorunitysimulator-sourcemicrosoft
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Jonathan Marino - Founder & Principal Engineer at IAMAI simulations