Mid-Level Gameplay Programmer at Gameloft Brisbane
Queensland, Australia
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Summary
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Senior
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Top School
Jonathan Moallem is a Mid-Level Gameplay Programmer with 8 years of cross-disciplinary software engineering experience, currently building gameplay systems in Unreal for Gameloft’s Apple Arcade title and live-supporting releases across iOS, macOS, and tvOS. He combines game development chops (Unreal, Unity, Godot, C++) with pipeline and VFX tooling expertise—having contributed to Autodesk/Animal Logic’s Maya USD plugin work—plus full-stack and mobile experience from Ruby on Rails to Android and Flutter. A co-founder of the open-source Caps Collective, he led the team that published Fantasy Town Regional Manager on Steam and still contributes to engine- and pipeline-level code. Known for shipping polished products end-to-end, he pairs a creator’s drive with strong project management and UX sensibilities, and often spends downtime at game jams or learning new systems while hiking around Queensland.
8 years of coding experience
6 years of employment as a software developer
Academic Exchange from UTS, Computer Science, Academic Exchange from UTS, Computer Science at George Mason University
High School Certificate, Software Design & Development, Economics, High School Certificate, Software Design & Development, Economics at Emanuel School
Bachelor of Science in IT, Enterprise Systems Development, Distinction (87.24 WAM), Bachelor of Science in IT, Enterprise Systems Development, Distinction (87.24 WAM) at University of Technology Sydney
A common USD (Universal Scene Description) plugin for Autodesk Maya
Role in this project:
Back-end Developer
Contributions:12 reviews, 55 commits, 31 PRs in 1 year 1 month
Contributions summary:Jonathan primarily worked on the AL_USDMaya plugin for Autodesk Maya, focusing on features related to USD (Universal Scene Description). Their contributions involved modifying and debugging core components, with a focus on the ProxyDrawOverride node and LayerManager. They also updated the plugin to handle selection logic cleanup, removed commands related to proxy shape selection and improved functionality.
Contributions:40 pushes, 1 branch in 3 years 6 months
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Jonathan Moallem - Mid-Level Gameplay Programmer at Gameloft Brisbane