Jonathan Moallem

Lead Programmer at Caps Collective

Queensland, Australia
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Summary

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Rockstar
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Top School
Jonathan Moallem is a Mid-Level Gameplay Programmer with 8 years of cross-disciplinary software engineering experience, currently building gameplay systems in Unreal for Gameloft’s Apple Arcade title and live-supporting releases across iOS, macOS, and tvOS. He combines game development chops (Unreal, Unity, Godot, C++) with pipeline and VFX tooling expertise—having contributed to Autodesk/Animal Logic’s Maya USD plugin work—plus full-stack and mobile experience from Ruby on Rails to Android and Flutter. A co-founder of the open-source Caps Collective, he led the team that published Fantasy Town Regional Manager on Steam and still contributes to engine- and pipeline-level code. Known for shipping polished products end-to-end, he pairs a creator’s drive with strong project management and UX sensibilities, and often spends downtime at game jams or learning new systems while hiking around Queensland.
code8 years of coding experience
job6 years of employment as a software developer
bookHigh School Certificate, Economics, High School Certificate, Economics at Emanuel School
bookBachelor of Science (Honours) in Information Technology, Interactive Drama Systems in Video Games, First Class Honours and University Medal (98.43 WAM), Bachelor of Science (Honours) in Information Technology, Interactive Drama Systems in Video Games, First Class Honours and University Medal (98.43 WAM) at University of Technology Sydney
bookAcademic Exchange from UTS, Computer Science, Academic Exchange from UTS, Computer Science at George Mason University
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Github Skills (6)

plugin-development10
maya10
c-language10
maya-api10
cprogramming-language10
usd10

Programming languages (16)

C#JavaC++CSSCMakefileShaderLabHTML

Github contributions (5)

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Autodesk/maya-usd

Mar 2021 - May 2022

A common USD (Universal Scene Description) plugin for Autodesk Maya
Role in this project:
userBack-end Developer
Contributions:12 reviews, 55 commits, 31 PRs in 1 year 1 month
Contributions summary:Jonathan primarily worked on the AL_USDMaya plugin for Autodesk Maya, focusing on features related to USD (Universal Scene Description). Their contributions involved modifying and debugging core components, with a focus on the ProxyDrawOverride node and LayerManager. They also updated the plugin to handle selection logic cleanup, removed commands related to proxy shape selection and improved functionality.
autodeskmaya
A retro survival horror game made in a custom engine based on raylib
Contributions:16 reviews, 31 PRs, 237 pushes in 1 year 6 months
raylib
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