Jonathan Rubinger

Software Engineer at Electronic Arts (EA)

Los Angeles, California, United States
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Summary

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Senior
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Top School
Jonathan Rubinger is a software engineer with 11 years of professional experience and a 15-year background in game development across indie, startup, mobile, and AAA studios. He currently builds Unity Editor tools at Electronic Arts, focusing on sustainable, performant, and well-documented code designed for non-engineer usability. His experience ranges from shipping commercial indie titles and tuning gameplay systems to automating production pipelines and creating revenue-driving ad integrations. Known for caring about intuitive UX for designers and engineers alike, he has a track record of turning tedious manual workflows into one-click tools and prototyping novel mechanics that become core product features. Based in Los Angeles, he brings a pragmatic blend of design sensitivity and engineering rigor rooted in hands-on studio work.
code11 years of coding experience
job7 years of employment as a software developer
bookBachelor's Degree, Bachelor's Degree at Brandeis University
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Github Skills (17)

thai8
playfab8
typescript7
vocabulary7
obsolete6
dictionary6
wordnet6
github6
linguistics6
electron6
finder6
git5
wordlist5
python4
dictionary-attack3

Programming languages (3)

C#TypeScriptPython

Github contributions (5)

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JayArrrgh/Blendtendo

Jan 2015 - Jan 2015

Contributions:43 commits, 26 pushes, 1 branch in 2 days
JayArrrgh/t9-experiments

Jan 2021 - Feb 2021

Contributions:2 PRs, 26 pushes, 3 branches in 7 days
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Jonathan Rubinger - Software Engineer at Electronic Arts (EA)