Summary
Jonathan Rubinger is a software engineer with 11 years of professional experience and a 15-year background in game development across indie, startup, mobile, and AAA studios. He currently builds Unity Editor tools at Electronic Arts, focusing on sustainable, performant, and well-documented code designed for non-engineer usability. His experience ranges from shipping commercial indie titles and tuning gameplay systems to automating production pipelines and creating revenue-driving ad integrations. Known for caring about intuitive UX for designers and engineers alike, he has a track record of turning tedious manual workflows into one-click tools and prototyping novel mechanics that become core product features. Based in Los Angeles, he brings a pragmatic blend of design sensitivity and engineering rigor rooted in hands-on studio work.
11 years of coding experience
7 years of employment as a software developer
Bachelor's Degree, Bachelor's Degree at Brandeis University