Summary
Jonathan Silvia is a software engineer at Microsoft with a background in Azure DevOps Artifacts packaging and a Leap apprenticeship, combining three years of professional engineering with over 15 years of creative, technical practice. He brings a storyteller’s mindset to software—demonstrated by a large solo-built Unity/C# game (Ruins of Ghelinnal City) that showcases deep OOP, design-pattern use, and extensive systems work. Comfortable across full development lifecycle and tooling, he also has hands-on IT migration experience and a history of teaching and public performance that sharpens communication and user-focused design. An avid Dungeon Master since 2004, he excels at collaborative worldbuilding, team coordination, and balancing complex rule systems—skills he translates into crafting maintainable, well-documented code and compelling product experiences.
3 years of coding experience
18 years of employment as a software developer
Master of Music in Voice Performance, Music, Incomplete, Master of Music in Voice Performance, Music, Incomplete at University of Washington
Bachelor of Music, Music Performance, General, Summa cum Laude, Bachelor of Music, Music Performance, General, Summa cum Laude at Lawrence University
Certificate, Learn C#, Learn C++, Learn SQL, Learn Python, Perfect, Certificate, Learn C#, Learn C++, Learn SQL, Learn Python, Perfect at Codecademy
Specialization, C# Programming for Unity Game Development, Specialization, C# Programming for Unity Game Development at University of Colorado via Coursera