Jonathan Swartz is a Principal Research Scientist at NVIDIA with seven years of focused industry experience and a deep background in computer graphics, rendering, and pipeline engineering. He led Weta Digital’s Katana rollout and USD adoption, architecting lighting and rendering systems used on major films like Avatar: The Way of Water and Avengers: Endgame while managing cross-disciplinary teams and tooling integration. His work spans hands-on shading and FX technical direction through to research-driven neural rendering and machine learning applied to production pipelines. Based in Wellington, he pairs formal training in computer engineering and film studies with a machine learning certificate, enabling a rare blend of artistic sensitivity and technical rigor. Jonathan’s transition from supervising production pipelines to principal research roles at NVIDIA reflects a knack for turning cutting-edge research into production-ready systems. An organizer of complex studio-wide change, he’s equally comfortable prototyping USD exporters as he is developing neural rendering pipelines for next-generation visual effects.
7 years of coding experience
14 years of employment as a software developer
BA Film Studies Computer Science, BA Film Studies Computer Science at Wesleyan University
BSE Computer Engineering, BSE Computer Engineering at Case Western Reserve University
Certificate of Proficiency Machine Learning, Certificate of Proficiency Machine Learning at Victoria University of Wellington
Contributions:2 reviews, 5 PRs, 6 pushes in 6 months
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Jonathan Swartz - Principal Research Scientist at NVIDIA