Jonathan T-delorme is a Tech Lead Programmer at Ubisoft Montreal with nearly a decade of experience specializing in tools, pipelines and InnerSource initiatives to improve developer collaboration. He combines deep C# and C++ expertise with a strong UX sensibility, having designed and shipped complex editors and pipeline frameworks used across multiple Ubisoft studios. Jonathan has led distributed teams in Paris, Pune and Montreal, coaching engineers, delivering training internationally, and speaking at GDC and MIGS. He architected and drove platform-level projects such as a collaboration layer on top of source control and high-performance data build systems, demonstrating both hands-on coding and product vision. Known for empathy and pragmatic problem solving, he routinely balances technical excellence with user-focused design to streamline artist and developer workflows. Fluent in translating cross-disciplinary needs into maintainable tooling, he often becomes the rapid reference point for C# and pipeline best practices within new teams.
9 years of coding experience
7 years of employment as a software developer
Bachelor, Computer Science, Bachelor, Computer Science at Université Laval
Video Game Conferences and Continuous Formation
Technique, Computer Science, Technique, Computer Science at Collège François-Xavier-Garneau
Contributions:3 releases, 1 review, 95 commits in 6 years 4 months
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Jonathan T-delorme - Tech Lead Programmer, Ubisoft Montreal