Jonathan Verbeek is a game programmer with 11 years of experience building gameplay systems, tools and full‑stack integrations across PC, VR and console ecosystems. Now at Croteam, he combines industry work with a strong indie background—he shipped multiple Unreal Engine Marketplace packs and spent four years developing a first‑person puzzle adventure featuring electricity, lasers and programmable robots. His roles range from gameplay and audio implementation to backend services (DRM, matchmaking, AWS) and tooling, reflecting a rare blend of engine-level coding and web/backend skills. Based in Bremen, he also experiments with Switch homebrew and small utilities, revealing a practical hacker spirit that fuels both product features and developer-facing plugins.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Science - BS Media computer science, Bachelor of Science - BS Media computer science at HSB Hochschule Bremen – City University of Applied Sciences
A-levels, A-levels at Gymnasium Horn
MultiMediaArt, MultiMediaArt at Fachhochschule Salzburg
Contributions:4 releases, 14 commits, 12 pushes in 2 months
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