Jonathan Walker is a Staff Designer with a decade of experience architecting scalable combat and progression systems for AAA live-service titles across ARPGs, MMOs, and shooters. He combines high-level design intent with hands-on technical implementation, having set gameplay "gold standards" at Activision, Riot, and ZeniMax and helped design the systems behind COD: Warzone’s $1.9B launch year. Known for creating high-impact modes like Prop Hunt and serving as VALORANT’s sole Competitive Designer at hire, he excels at aligning cross-discipline teams to ship polished, competitive-feeling gameplay. Jonathan also runs a consultancy that rapidly establishes production-ready combat foundations and tooling for studios on tight timelines. A former professional esports player and world-first MMORPG guild leader, he brings deep player empathy and an analytical approach to player motivation and retention. Based in Madison, WI, he’s an early adopter of AI prototyping practices to realistically accelerate iteration while preserving design quality.
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