Jonathon Cobb is a Senior Software Engineer in Vancouver with eight years of experience specializing in Mixed Reality, HoloLens, and Unity development using C# and C++. At Microsoft he contributes to flagship MR tooling, improving user experience and performance in the widely used MixedRealityToolkit-Unity—adding features like fingertip-aware SpherePointer behavior and LRU caching for faster queries. He brings a strong graphics and game-engine background from a B.Sc. in Computer Science (Graphics & Gaming), and earlier roles building C++ game engines and simulation components for consumer and defense projects. Known for pragmatic, safety-minded engineering, he combines deep low-level systems work with polish on interaction UX—a blend that surfaces in both production products and open-source contributions.
8 years of coding experience
7 years of employment as a software developer
B.Sc., Computer Science -- Graphics and Gaming Option, B.Sc., Computer Science -- Graphics and Gaming Option at University of Victoria
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
Full-stack Developer
Contributions:17 reviews, 7 commits, 8 PRs in 8 months
Contributions summary:Jonathon implemented and refined the `SpherePointer` class, adding functionality to move the grasp point based on fingertip position. They also addressed code issues, such as preventing PokePointer from returning zero-vector normals, and adding null reference checks in the `GGVPointer`. Moreover, the user introduced synchronous `CloseImmediate()` functions to IProgressIndicator, improving the UX. They optimized the SpherePointer's query performance by incorporating a LRU cache.
React components for building Microsoft web experiences.
Contributions:32 pushes, 4 branches in 2 months
reactexperiencesreact-componentsmicrosoftreactjs
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Jonathon Cobb - Senior Software Engineer at Microsoft