Jonathon Copeland

Software Engineer at Rive

Orlando, Florida, United States
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Summary

👤
Senior
🎓
Top School
Jonathon Copeland is a software engineer and OpenGL specialist with over a decade of hands-on experience and about three years in professional roles, currently working at Rive and contributing to mobile SDKs at Embrace. He writes shaders across the pipeline (fragment, vertex, geometry, tessellation) and builds C/C++ OpenGL applications spanning versions 2.1–4.4, bringing deep real-time graphics and rendering expertise to mobile and desktop targets. His background includes native C++ engines and cross-platform builds for iOS, Android, and PC at EA, custom projection-mapping and VFX work in Unreal Engine, and low-level system tooling at L-3, demonstrating a rare mix of graphics, systems, and integration skills. Comfortable owning graphics subsystems within small teams, he’s shipped camera- and sensor-driven tracking pipelines and bespoke projection tools that combine shader pipelines with real-world hardware. Based in Orlando, he pairs curiosity-driven tinkering—14 years of personal shader development—with production-grade engineering for games, SDKs, and embedded graphics applications.
code11 years of coding experience
job7 years of employment as a software developer
bookFlorida Southern College
bookDeVry University-Florida
languagesEnglish
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Github Skills (67)

carthage10
swift10
rive10
xcode10
macos10
objective-c10
ios10
cocoapods10
api9
exchange9
crypto8
reporter8
cryptocurrency8
trading8
ethereum8

Programming languages (12)

C#JavaC++RustCZenScriptJavaScriptObjective-C

Github contributions (5)

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blakdragan7/TwitchLib.PubSub

Jun 2021 - Apr 2024

PubSub component of TwitchLib.
Contributions:2 PRs, 3 pushes, 1 branch in 2 years 9 months
twitchpubsubtwitchlib
blakdragan7/vscci

Jun 2021 - Apr 2024

Contributions:122 pushes, 3 branches, 15 tags in 2 years 10 months
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Jonathon Copeland - Software Engineer at Rive