Jonathon Douglas is a results-driven Senior Associate based in Chicago with 13 years of experience blending financial advisory and analytical roles across firms like McAdam Financial, Claro Healthcare, and Kaufman Hall. He specializes in retirement planning, education funding, tax-efficient strategies, and employer benefits analysis while bringing an analyst’s rigor to repositioning accounts and assessing insurance needs. Jonathon pairs client-facing financial expertise with technical problem-solving—evidenced by meaningful open-source contributions to Space Station 13 forks where he refactored core game logic and improved UX elements. Comfortable navigating both advisory and data-driven environments, he has a background in economics and marketing from Washington University in St. Louis that informs his client-centric communication and strategic thinking. Known for tackling complex legacy systems and practical optimizations, he brings a hands-on approach to improving processes and outcomes for clients and teams.
12 years of coding experience
1 year of employment as a software developer
Bachelor's degree, Economics and Marketing Major, Bachelor's degree, Economics and Marketing Major at Washington University in St. Louis
Polaris - A version of Spacestation13, forked from Baystation12.
Role in this project:
Full-stack Developer
Contributions:317 commits, 322 PRs, 241 pushes in 11 months
Contributions summary:Jonathon primarily contributes to the development of a Spacestation13 game fork. Their work focuses on enhancing the user experience through the addition of new in-game items and features, such as new hair flower pins. They also address bugs and inconsistencies, modifying existing code to correct loadout issues and refining the user interface. Furthermore, they make modifications to character setup features.
Contributions:10 commits, 6 comments, 3 issues in 2 years 10 months
Contributions summary:Jonathon primarily focused on modifying the game's core logic within the Baystation12 Space Station 13 project. They implemented and refactored base turf systems, changing how areas define their ground. They also made modifications to various game systems including areas, items, game modes, and client interactions. Several commits addressed game balance and bug fixes, indicating involvement in various aspects of the game's functionality.
space-stationbs12gamess13space-station-13
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