Jonne Nauha

Lead Developer, Architect at Ahola Digital

Oulu, North Ostrobothnia, Finland
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Summary

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Senior
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Jonne Nauha is a pragmatic lead developer and architect with 11+ years building full-stack systems, specializing in Go, C++, C#, JavaScript and Python for demanding 3D, networking and UI-heavy applications. He blends hands-on implementation (servers, REST APIs, MySQL/Postgres, frontend frameworks) with operational ownership — CI/CD, build automation, SSL/reverse proxy configurations and production deployments. As a long-time core contributor to realXtend and the Web Tundra client, he has deep expertise in virtual world platforms and even optimized the OBJ loader in the widely used three.js library to improve robustness and performance. Currently leading technical delivery for logistics and city transport at Ahola Digital while driving Mapgets as a tech lead, he enjoys tackling novel problems and learning something new every day. Outside core engineering, his background in maritime logistics and music hints at practiced communication and pattern-oriented thinking that inform his architecture and client-facing work.
code11 years of coding experience
job9 years of employment as a software developer
bookCollege, College at Raahen Lukio
bookBachelor's degree, Software engineering, Bachelor's degree, Software engineering at University of Oulu
bookPercussion Instruments and music theory, Percussion Instruments and music theory at Raahen Musiikkikoulu
languagesEnglish, swedish (limited)
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Stackoverflow

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Github Skills (9)

webgl10
3d-models10
javascript10
regex10
performance-optimization10
3d10
algorithms8
data-structures8
data-structure8

Programming languages (7)

TypeScriptC++CSSJavaScriptGoHTMLPython

Github contributions (5)

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mrdoob/three.js

Mar 2016 - Mar 2016

JavaScript 3D Library.
Role in this project:
userBack-end Developer
Contributions:8 commits, 6 PRs, 163 comments in 1 day
Contributions summary:Jonne focused on optimizing the `OBJLoader.js` file within the three.js library, which handles loading 3D models from .obj files. Their work involved improving regex performance, refactoring code for better state management, and adding support for lines within .obj files. These improvements aimed to enhance the efficiency and capabilities of the OBJ loader, which is crucial for using 3D models in the library. The user also addressed edge cases, such as null-terminated files, to improve the loader's robustness.
virtual-realitysvgwebglcanvasjavascript
Varnish exporter for Prometheus
Contributions:15 releases, 7 reviews, 99 commits in 5 years 10 months
exporterprometheus-exporterprometheusmetricsvarnish
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Jonne Nauha - Lead Developer, Architect at Ahola Digital