Summary
Jonny Flynn is a Lead Technical Artist with 11 years' experience blending gameplay programming and art pipeline engineering for AAA titles, currently working on unannounced UE5 projects at Fuse Games. He has shipped co-dev and in-house work on high-profile projects including SYNCED: Off-Planet and LEGO Horizon Adventures, and previously drove tools, performance and animation pipelines at Studio Gobo and Splash Damage. Skilled in UE4/UE5, C++, Python, Maya, Houdini and motion-capture workflows, he builds studio-wide tool frameworks and automated performance fixes that bridge artists and engineers. Jonny also steps into gameplay programming and dev-ops when projects need it, having owned features, mentored teams and maintained build systems. He holds a 1st Class BA in Computer Visualisation and Animation and is known for turning game jams into shipped features—one of his early projects, Outcasters, began as a six-person jam and grew into a full release.
10 years of coding experience
2 years of employment as a software developer
College Design & Technology: Graphic Products Mathematics Computing, College Design & Technology: Graphic Products Mathematics Computing at Strode's College
High School English Literature Maths Biology Chemistry Physics History D&T: Graphic Products RS PE ICT, High School English Literature Maths Biology Chemistry Physics History D&T: Graphic Products RS PE ICT at Thamesmead School
Bachelor’s Degree Computer Visualisation and Animation, Bachelor’s Degree Computer Visualisation and Animation at Bournemouth University
English