Jonny Hopkins is a creative developer and technologist with 8 years of experience blending interactive 3D engineering, games, and fabrication-focused tooling. Based in New York, he leads three.js and Unreal Engine work to build cloud-based building-physics simulators, generative 3D model pipelines for e-commerce fabricators, and training simulations that translate complex window/door assemblies into interactive visuals. He pairs a CS and Cinema background with an MFA in Design & Technology to move fluidly between C++ in Unreal, TypeScript for AST-driven geometry, and real-time shader/LED work for live performances. An active community organizer and educator, he teaches game development, runs art-and-games events, and ships indie games and custom controllers showcased at major festivals. Colleagues rely on him for pragmatic systems that turn manufacturing specs into modular 3D operations—extrusions, mitering, notching—rather than just pretty visualizations.
8 years of coding experience
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of California, Davis
Master of Fine Arts - MFA, Design and Technology, Master of Fine Arts - MFA, Design and Technology at Parsons School of Design - The New School
Ultra-slow, collaborative, always on version of Tetris played on Discord (with emojis!!) :egg: :blue_heart: :heart: :yellow_heart: :purple_heart: :tangerine: :snowflake:
Contributions:311 pushes, 1 branch in 3 years 2 months
Contributions:175 pushes, 1 branch in 7 years 1 month
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