Joost Van Schaik is a Senior Lead Unity Developer and seasoned Mixed Reality architect with over three decades of coding experience and 11 years focused on MR and Unity professionally. Based in Utrecht, he has led end-to-end HoloLens and MR solutions across healthcare, transport, and enterprise scenarios, pairing Unity/C# expertise with Azure backends and cognitive services. A long-time hobbyist turned pro—coding since 1984 and a Windows Development MVP since 2011—he contributes to notable open-source work like Microsoft's MixedRealityToolkit-Unity (NonNativeKeyboard and spatial awareness features). He’s as comfortable designing core runtime systems as crafting intuitive spatial UIs, and is known for turning complex safety and training requirements into polished, deployable MR products. A pragmatic storyteller and mentor, Joost blends deep technical craft with customer-facing explanation to drive adoption of immersive tech.
11 years of coding experience
15 years of employment as a software developer
HAVO en VWO, HAVO en VWO at Revius Lyceum
Ing, Computer Science (HIO), Ing, Computer Science (HIO) at HU University of Applied Sciences Utrecht (Hogeschool Utrecht)
Dutch, English, German
Stackoverflow
Stats
415reputation
53kreached
12answers
1question
Github Skills (17)
windows-mixed-reality10
augmented-reality10
virtual-reality10
dotnet-core10
csharp10
unity3d10
ui-design9
front-end-development9
uid9
mrtk9
openvr8
windows-mobile6
resharper6
visual-studio6
windows-phone6
Programming languages (8)
C#C++JavaScriptShaderLabHTMLRubyRich Text FormatPython
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
Full-stack Developer
Contributions:40 commits, 22 PRs, 113 comments in 5 years 7 months
Contributions summary:Joost primarily contributed to the Mixed Reality Toolkit for Unity, focusing on the experimental NonNativeKeyboard and spatial awareness features. Their work included implementing touch interactions for the keyboard, fixing service inspector creation, and adding the ability to set a physical material for the spatial mesh. Additionally, the user addressed bugs and implemented runtime updates for physical materials, demonstrating a focus on both UI elements and core functionality.
Contributions:5 commits, 3 pushes, 2 branches in 4 years 3 months
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Joost Van Schaik - Senior Lead Unity Developer at Augmedit