Jordan Ayers

Apprentice Full-Stack Web Developer at Star City Games

Fincastle, Virginia, United States
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Summary

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Senior
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Top School
Jordan Ayers is an Apprentice Full-Stack Web Developer with 15 years of hands-on experience across retail operations and technical support, now translating that customer-focused mindset into software. With an AAS in Software Development and pursuing a BS in Computer Science (3.61 GPA), he blends practical problem-solving with formal training in modern web stacks. At Star City Games he ships full-stack features while also contributing to open-source game engine OpenMW, where he improved spell-display logic and GUI consistency—demonstrating care for UX details even in complex backend systems. Based in Fincastle, VA, Jordan is pragmatic, detail-oriented, and particularly effective at bridging user needs and technical implementation.
code15 years of coding experience
job4 years of employment as a software developer
bookAdvanced Studies High School Diploma, Advanced Studies High School Diploma at James River High School
bookBachelor's degree, Computer Science, 3.61 GPA, Bachelor's degree, Computer Science, 3.61 GPA at Old Dominion University
bookAssociates of Applied Science, Software Development, Associates of Applied Science, Software Development at Virginia Western Community College
languagesEnglish, Japanese
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Github Skills (16)

openmv10
cpp-library10
c-language10
c-library10
openms10
lib10
game-development10
cpp10
cprogramming-language10
game-engine10
boost10
cplus10
openmrs10
game-dev10
rpg10

Programming languages (2)

C++JavaScript

Github contributions (5)

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OpenMW/openmw

Oct 2013 - Jun 2017

OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Role in this project:
userBack-end Developer
Contributions:39 commits, 12 PRs, 12 comments in 3 years 8 months
Contributions summary:Jordan primarily focused on enhancing the display of magic effects within the OpenMW game engine. They implemented improvements to how spell magnitudes are presented, including the use of "x INT" notation for Fortify Max. Magicka and percentage symbols for weakness/resistance effects. The changes also included formatting fixes, added support for feet and level display types, and modifications to ensure consistent display across different game components. These enhancements involved modifications to the engine's GUI elements and spell-handling logic.
gametrackerrpgrpg-gamec-plus-plus
jordan-ayers/openmw

Jan 2015 - May 2018

Contributions:62 pushes, 25 branches in 3 years 4 months
morrowindgamesource-enginegame-developmentengine
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Jordan Ayers - Apprentice Full-Stack Web Developer at Star City Games