Jordan Banasik is a seasoned support and DevOps engineer with 12 years of experience building and automating reliable infrastructure and data exploration tools across cloud and hosting environments. Currently at Rancher Government Solutions, he combines hands-on systems work—from IaC and CI/CD pipeline migrations at AWS to Kubernetes deployments and Ceph storage at cPanel—with a knack for writing custom Python and JavaScript tooling that surfaces root causes and reduces operational cost. He’s contributed to open-source game-engine codebases, fixing critical bugs and improving code quality, demonstrating comfort across both customer-facing support and back-end development. Based in Olympia, Washington, Jordan brings a pragmatic, cross-disciplinary approach that blends deep debugging skills (gdb/strace), automation-first thinking, and a consistent drive to “automate the unautomated.”
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Role in this project:
Back-end Developer
Contributions:9 reviews, 8 commits, 20 PRs in 1 year 5 months
Contributions summary:Jordan contributed to the Multi Theft Auto: Blue repository by fixing bugs, improving code quality, and updating the game's version information. They addressed issues such as quotation inconsistencies, incorrect minimum client and server versions for specific features, and a critical animation bug. Furthermore, the user updated credit names and corrected an error handling message, demonstrating their involvement in various aspects of the project's codebase.
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Jordan Banasik - Support Engineer at Rancher Government Solutions